Unity 2d movement script download5/17/2023 R2d.velocity = new Vector2((moveDirection) * maxSpeed, ) ĭebug.DrawLine(groundCheckPos, groundCheckPos - new Vector3(0, colliderRadius, 0), isGrounded ? een : Color.red) ĭebug.DrawLine(groundCheckPos, groundCheckPos - new Vector3(colliderRadius, 0, 0), isGrounded ? een : Color. T.localScale = new Vector3(Mathf.Abs(t.localScale.x), t.localScale.y, ) įor (int i = 0 i < colliders.Length i++) MoveDirection = Input.GetKey(Ke圜ode.A) ? -1 : 1 Select Input System from the list that’s returned and use the Install button in the bottom right of the. If ((Input.GetKey(Ke圜ode.A) || Input.GetKey(Ke圜ode.D)) & (isGrounded || Mathf.Abs() > 0.01f)) Ensure you’re looking at Packages: Unity Registry and run a search for Input System. ![]() R2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous ĬameraPos = Public class CharacterController2D : MonoBehaviour Create a new script, name it "CharacterController2D" and paste the code below inside it:ĬharacterController2D.cs using System.Collections.Assign your sprite to "player_sprite" and move it inside the "Player" Object. ![]()
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